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Vigor - Champion |
|
- Increases group's Incoming healing by 1.66%.
- 50% chance to trigger whenever the target receives damage
- Triggered Effect: Increases user's Incoming healing by 3.69%. (Duration:15 seconds; Max Stack:4)
|
| Rank: |
10 |
Equip Cost: |
75 |
| Styles: |
Any Styles |
Cool down: |
10 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| Gives an Enduring Tribute to all nearby groupmates. This Tribute that increases the power of incoming healing abilities used on the target. There is also a chance the effect will stack each time the target is attacked. Only four Enduring effects may be active on an individual at one time. |
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Resurrection - Healer |
-3 Water
Charges
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- Restore dead target to life with 40% Health.
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| Rank: |
5 |
Equip Cost: |
23 |
| Styles: |
Any Styles |
Cool down: |
20 |
| Range: |
0-40m |
Cast Time |
4
|
| Resurrects any ally. The execution of this ability is interrupted if the user takes damage. |
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Purify - Healer |
-1 Water
Charge
|
- Cures 3 random Curse effects from group.
- Cures 3 random Poison effects from group.
- Cures 3 random Torment effects from group.
- Cures 3 random Disease effects from group.
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| Rank: |
10 |
Equip Cost: |
149 |
| Styles: |
Any Styles |
Cool down: |
16 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| This Water aligned ability removes one or more Curse, Poison, Torment or Disease effect from all groupmates near the user. |
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Judgment - Healer |
-3 Air
Charges
|
- Drains 298.081 from the target's Hit Points (5m Radius Sphere), transferring 30% back to the Hit Points of user's group members within 10 meters.
- Drains 373.194 + 30% of focus damage from the target's Hit Points, transferring 30% back to the Hit Points of user's group members within 10 meters.
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| Rank: |
10 |
Equip Cost: |
149 |
| Styles: |
Any Styles |
Cool down: |
1 |
| Range: |
0-40m |
Cast Time |
2
|
| A deadly spiritual attack that steals health from the target and their nearby allies, and returns it to the user's nearby groupmates. |
| |
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Mend - Healer |
+1 Water
Charge
|
- Heals target's Hit Points for 64-71.1 + 30% of focus bonus.
|
| Rank: |
10 |
Equip Cost: |
75 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
n/a
|
| A Water aligned ability that heals a moderate amount of damage. |
| |
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Quickening - Healer |
-5 Air
Charges
|
- Heals target's Hit Points for 375. (Every 2 seconds for 10 seconds)
- Decreases target's Hit Points by 50% of Current.
- Increases target's Spiritual damage by 100%. (Every 2 seconds for 10 seconds)
- Restore dead target to life with 65% Health. Increases target's Physical damage by 100%. (Every 2 seconds for 10 seconds)
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| Rank: |
10 |
Equip Cost: |
149 |
| Styles: |
Any Styles |
Cool down: |
20 |
| Range: |
0-15m |
Cast Time |
5
|
| Resurrects the target and gives them a Tribute. This Tribute will heavily increase the target's damage output and also heal them over time. However, once the Tribute expires, the target will lose a large portion of their health. Resurrects any ally. The execution of this ability is interrupted if the user takes damage. |
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Soul Smite - Healer |
+1 Air
Charge
|
- Drains 83.6423 + 30% of focus damage from the target's Hit Points, transferring 30% back to the Hit Points of user's group members within 10 meters.
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| Rank: |
10 |
Equip Cost: |
75 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
n/a
|
| A spiritual attack that steals a moderate amount of health from the target and returns it to the user and their nearby groupmates. |
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Heal - Healer |
-3 Water
Charges
|
- Heals target's Hit Points for 574.8-638.7 + 100% of focus bonus.
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| Rank: |
10 |
Equip Cost: |
75 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
1
|
| A Water aligned ability that heals a heavy amount of damage. |