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 |
Accelerate - Oracle |
|
- Increases user's maximum movement rate by 26%.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
48 |
| Range: |
0-2m |
Cast Time |
n/a
|
| A Boon that increases the movement speed of the user. |
| |
 |
Frozen Spite - Warden |
-3 Water
Charges
|
- Increases user's Spiritual damage by 3.69%. (Duration:5 seconds)
- Increases user's Physical damage by 18.43%. (Duration:5 seconds)
- Deals 286.2-318 Water + 100% of weapon damage.
|
| Rank: |
1 |
Equip Cost: |
7 |
| Styles: |
Any Styles |
Cool down: |
3 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals heavy Water damage to the target and Blesses the user. This Blessing increases damage output. |
| |
 |
Guardian Strike - Warden |
+2 Nature
Charges
|
- Increases user's armor ratings (59 EA, 59 WA, 59 NA, 59 FI, 59 AI). (Duration:30 seconds)
- Deals 72.1-80.2 Nature + 100% of weapon damage.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings. |
| |
 |
Endurance - Warden |
-5 Nature
Charges
|
- Heals user's Hit Points for 41.2-45.8.
- Increases user's Hit Points values by 692.
|
| Rank: |
1 |
Equip Cost: |
10 |
| Styles: |
Any Styles |
Cool down: |
30 |
| Range: |
Self Only |
Cast Time |
n/a
|
| A Boon that greatly increases the user's maximum health and also heals a moderate amount of damage over time. This ability is self only. |
| |
 |
Frost Strike - Champion |
+2 Water
Charges
|
- Reduces target's Hit Points by 53.4-59.3 + 60% of weapon bonus.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals low Water damage to the target, and ignores armor ratings to increase damage. |
| |
 |
Group Reflect - Champion |
-1 Nature
Charge
|
- 100% chance to trigger whenever the target receives damage. Effect is used up once triggered.
- Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by 13.2.
- Triggered Effect: Deals 24-26.6 Nature damage.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Weapon |
Cool down: |
10 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| Creates an Enduring Boon on all nearby groupmates. This Boon lowers incoming damage and reflects it back at the attacker. Only four Enduring effects may be active on an individual at one time. |
| |
 |
Rejuvenation - Healer |
+1 Nature
Charge
|
- Heals target's Hit Points for 16.9-18.7 + 12% of focus bonus. (Every 1 seconds for 5 seconds)
|
| Rank: |
3 |
Equip Cost: |
11 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
n/a
|
| A Nature aligned ability that heals a moderate amount of damage over time. |
| |
 |
Spirit of the Ironwood - Oracle |
-2 Nature
Charges
|
- Increases group's armor ratings (312 EA, 312 WA, 312 NA, 312 FI, 312 AI).
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
10 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| An Enduring Boon that increases the armor ratings of all groupmates near the user. Only four Enduring effects may be active on an individual at one time. |
| |
 |
Intrepid Strike - Champion |
-1 Nature
Charge
|
- Increases user's Hit Points values by 102. (Duration:30 seconds; Max Stack:4)
- Deals 266.3-295.9 Nature + 100% of weapon damage.
|
| Rank: |
1 |
Equip Cost: |
10 |
| Styles: |
Weapon & Shield |
Cool down: |
0 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals heavy Nature damage to the target and gives the user a Boon. This Boon increases maximum health. |
| |
 |
Maul - Destroyer |
-3 Nature
Charges
|
- Deals 366.5-407.3 Nature + 100% of weapon damage.
- 20% chance to trigger whenever the target receives it (Every 1 seconds for 5 seconds)
- Triggered Effect: Stuns target for ability duration, target cannot move or act. (Duration:1 seconds)
|
| Rank: |
3 |
Equip Cost: |
11 |
| Styles: |
Any Weapon |
Cool down: |
0 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals heavy Nature damage and Poisons the target. This Poison pulses every few seconds, and with each pulse there is a chance the target will be stunned. Targets are less likely to succumb to disruption effects the more often they are used. |
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Stormseal - Champion |
|
- 50% chance to trigger whenever the target receives damage
- Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by 3.4.
- Triggered Effect: Dampens user's incoming damage (Water,Nature,Fire,Air) by 21.1. (Duration:15 seconds; Max Stack:4)
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
10 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| Gives an Enduring Tribute to all nearby groupmates. This Tribute reduces incoming damage and has a chance to apply another damage reduction effect each time the target is hit. Only four Enduring effects may be active on an individual at one time. |
| |
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Regenerate - Champion |
-3 Nature
Charges
|
- Decreases user's Hit Points by 90% of Current. (Every 4 seconds for 8 seconds)
- Increases user's Hit Points by 15% of Maximum. (Every 1 seconds for 10 seconds)
|
| Rank: |
1 |
Equip Cost: |
10 |
| Styles: |
Any Weapon |
Cool down: |
57 |
| Range: |
0-2m |
Cast Time |
n/a
|
| A risky ability that heals the user over time, but also dramatically reduces their health intermittently throughout the duration of the effect. This ability is self only. |
| |
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Frozen Agony - Overlord |
-3 Water
Charges
|
- Renders target immune to all Healing effects.
|
| Rank: |
1 |
Equip Cost: |
8 |
| Styles: |
Any Weapon |
Cool down: |
36 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that Curses the target, rendering them immune to healing for a short amount of time. |
| |
 |
Natureseal - Champion |
-1 Nature
Charge
|
- Absorbs the next 239 damage done to group. (Duration:10 seconds)
|
| Rank: |
1 |
Equip Cost: |
10 |
| Styles: |
Any Weapon |
Cool down: |
30 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| A Boon that pulses every few seconds, applying a Nature aligned damage absorption shield to the user and their nearby groupmates. |
| |
 |
Salvation - Oracle |
|
- 15% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
- Triggered Effect: Heals target's Hit Points for 58.3-64.8.
|
| Rank: |
1 |
Equip Cost: |
4 |
| Styles: |
Any Styles |
Cool down: |
10 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| An Enduring Blessing that gives the user and their groupmates a chance to be automatically healed whenever they take damage. Only four Enduring effects may be active on an individual at one time. |
| |
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Offering to the Sundancer - Overlord |
+4 Nature
Charges
|
- Decreases user's Hit Points by 12% of Maximum.
|
| Rank: |
1 |
Equip Cost: |
8 |
| Styles: |
Any Weapon |
Cool down: |
10 |
| Range: |
0-2m |
Cast Time |
n/a
|
| User makes an offering to the Sundancer, sacrificing a percentage of their health in exchange for Nature charges. |
| |
 |
Dragnet - Champion |
|
- Rushes the target 5-25 meters towards the user. (Duration:2 seconds)
- Decreases target's maximum movement rate by 26%. (Duration:10 seconds)
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Weapon |
Cool down: |
30 |
| Range: |
5-25m |
Cast Time |
n/a
|
| A ranged physical attack that drags the target towards the user, reducing their movement speed in the process. |