6.5
21 votes
Mrk - Paragon Healer
Submitted By Mrk On 2007-10-23 07:41:26
Equip Cost
754/1000
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Description: Elimination Pure Healer
 
Abilities (show as list)
Key Equipment
Tier 4 armor

Tier 1 jewelry

+outgoing healing
+life spiritual abilities

are very important.

Also anything with a proc to cleanse on heal is great.

-& incoming fire damage = win
Play Style
The buffs are limited since I typically run with 3 other people who also help cover them.

This build incorporates a lot of defense to counter the popular frozen agony / shield breaker combos that people are using.

With 5s CDs on remedy and treat there shouldn't be too much trouble knocking down SB or FA to keep people alive.

I've also got a fair amount of knock/hold protection to counter magilock/frenzy builds that are also quite popular.

This build also has a 10s strip fire to use on yourself which can counter a r10 mistburn if you do get caught in a bad swap. You can use this to move right into a channel water --> rally or benevolence. If you're not the subject of a swap you can use it offensively.

The hots I have are really for people who are not under fire but need a heal due to AoE or random fire. They'll heal for about 100/tick and 200/tick from full charge.

Enthrall let's you either get some free healing time from an enemy that's harrassing you and also to mess with an opposing healer.

I know there are rezzes that give your teammates buffs but I like the 40m range that the basic one has. It let's you pick people up from a mile away which sometimes saves me.

Notes:

The last two slots are for a r10 life focus and an r1 growth focus.

I'm also thinking of picking up something like a shield that can absorb the next xxxx damage. It doesn't count as a heal so you can get it on someone with FA if remedy fails to keep him alive.

Change Log:

Oct 23, 2007
- Down ranked rejuvenation to 1
- Added Mistburn r10
- Added repel fire r10
 
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