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Wanderlust - Warden |
-3 Nature
Charges
|
- Breaks all holds and restraints currently affecting group.
|
| Rank: |
8 |
Equip Cost: |
50 |
| Styles: |
Any Weapon |
Cool down: |
12 |
| Range: |
0-5m [5m x 5m x 1m Area of Effect Field] |
Cast Time |
n/a
|
| Creates a field at the user's location. This field pulses every few seconds, breaking any stun, sleep, terror, root or pacify effects on all nearby groupmates. |
| |
 |
Nature's Liberty - Warden |
-1 Nature
Charge
|
- Breaks all holds and restraints currently affecting team.
|
| Rank: |
8 |
Equip Cost: |
50 |
| Styles: |
Any Styles |
Cool down: |
23 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| Using this ability will break any hold effects affecting the user and their nearby allies. |
| |
 |
Accelerate - Oracle |
|
- Increases user's maximum movement rate by 36%.
|
| Rank: |
10 |
Equip Cost: |
75 |
| Styles: |
Any Styles |
Cool down: |
30 |
| Range: |
0-2m |
Cast Time |
n/a
|
| A Boon that increases the movement speed of the user. |
| |
 |
Desolate - Destroyer |
|
- Cancels 3 random Boon effects from target.
|
| Rank: |
10 |
Equip Cost: |
37 |
| Styles: |
Any Weapon |
Cool down: |
5 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that has a chance to remove Boons from the target. |
| |
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Rain of Disruption - Healer |
-1 Water
Charge
|
No effects
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Focus |
Cool down: |
34 |
| Range: |
0-40m [5m Radius Area of Effect Null Field] |
Cast Time |
n/a
|
| A ground targeted ability that will destroy any enemy persistent fields located in the area it is placed. |
| |
 |
Guardian Strike - Warden |
+2 Nature
Charges
|
- Increases user's armor ratings (59 EA, 59 WA, 59 NA, 59 FI, 59 AI). (Duration:30 seconds)
- Deals 72.1-80.2 Nature + 100% of weapon damage.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings. |
| |
 |
Timejump - Warden |
|
- Teleports the user 5-30 meters to a targeted location.
|
| Rank: |
3 |
Equip Cost: |
9 |
| Styles: |
Long Weapon |
Cool down: |
18 |
| Range: |
5-30m |
Cast Time |
n/a
|
| Allows the player to select a nearby point and instantly teleport to that location. |
| |
 |
Ravage - Destroyer |
|
- Cancels 3 random Mark effects from target.
|
| Rank: |
10 |
Equip Cost: |
37 |
| Styles: |
Any Weapon |
Cool down: |
5 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that has a chance to remove Marks from the target. |
| |
 |
Cyclone - Oracle |
-4 Nature
Charges
|
- Knocks the target back.
- Deals 49.9-55.5 Nature damage.
|
| Rank: |
1 |
Equip Cost: |
6 |
| Styles: |
Growth Focus |
Cool down: |
20 |
| Range: |
0-40m [5m x 5m x 1m Area of Effect Field] |
Cast Time |
n/a
|
| Creates a Cyclone at the targeted location, this Cyclone will deal Nature damage and knock back all enemies caught within. Targets are less likely to succumb to disruption effects the more often they are used. |
| |
 |
Enervate - Destroyer |
|
- Cancels 3 random Tribute effects from target.
|
| Rank: |
10 |
Equip Cost: |
37 |
| Styles: |
Any Weapon |
Cool down: |
5 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that has a chance to remove Tributes from the target. |
| |
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Fist of the Cobra - Warden |
-3 Nature
Charges
|
- Reduces target's Hit Points by 51.2-56.9 + 12% of weapon bonus. (Every 2 seconds for 10 seconds; Max Stack:5)
- Reduces target's Hit Points by 51.2-56.9 + 12% of weapon bonus. (Every 2 seconds for 10 seconds; Max Stack:5)
- Reduces target's Hit Points by 51.2-56.9 + 12% of weapon bonus. (Every 2 seconds for 10 seconds; Max Stack:5)
|
| Rank: |
10 |
Equip Cost: |
112 |
| Styles: |
Long Weapon |
Cool down: |
3 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A deadly physical attack that inflicts the target with multiple Poisons, dealing heavy Nature damage over time. |
| |
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Stormseal - Champion |
|
- 50% chance to trigger whenever the target receives damage
- Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by 3.4.
- Triggered Effect: Dampens user's incoming damage (Water,Nature,Fire,Air) by 21.1. (Duration:15 seconds; Max Stack:4)
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
10 |
| Range: |
0-15m [15m Radius Area of Effect Sphere] |
Cast Time |
n/a
|
| Gives an Enduring Tribute to all nearby groupmates. This Tribute reduces incoming damage and has a chance to apply another damage reduction effect each time the target is hit. Only four Enduring effects may be active on an individual at one time. |
| |
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Paralyze - Destroyer |
+1 Nature
Charge
|
- Decreases target's maximum movement rate by 26%. (Duration:10 seconds)
- Reduces target's Hit Points by 6.2-6.9. (Every 1 seconds for 5 seconds)
- Deals 63.2-70.2 Nature + 60% of weapon damage.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Weapon |
Cool down: |
0 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that Poisons the target, decreasing their movement speed and dealing moderate Nature damage over time. Targets are less likely to succumb to disruption effects the more often they are used. |
| |
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Mend - Healer |
+1 Water
Charge
|
- Heals target's Hit Points for 34.8-38.7 + 30% of focus bonus.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
n/a
|
| A Water aligned ability that heals a moderate amount of damage. |
| |
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Maim - Champion |
-3 Nature
Charges
|
- 50% chance to trigger whenever the target receives damage
- Deals 375.4-417.1 Nature + 100% of weapon damage.
- Triggered Effect: Reduces target's Hit Points by 50.9-56.6. (Every 1 seconds for 3 seconds; Max Stack:3)
|
| Rank: |
7 |
Equip Cost: |
44 |
| Styles: |
Any Styles |
Cool down: |
2 |
| Range: |
0-5m |
Cast Time |
n/a
|
| A physical attack that deals heavy Nature damage and Poisons the target. While this Poison is active, there is a chance that the target will receive Nature damage over time whenever they are hit with Nature damage. |
| |
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Frost Dart - Healer |
+2 Water
Charges
|
- Reduces target's Hit Points by 50.7-56.3 + 60% of focus bonus.
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
n/a
|
| A spiritual attack that deals low Water damage to the target, ignoring their armor ratings to increase damage. |
| |
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Spirit of the Oak - Warden |
-3 Nature
Charges
|
- Renders user immune to all Teleport effects.
- Renders user immune to all Knock effects.
- Renders user immune to all Terror effects.
- Renders user immune to all Sleep effects.
- Renders user immune to all Pacify effects.
- Renders user immune to all Stun effects.
- Increases user's Physical damage by 40%.
- Roots user for ability duration, user cannot move but can use abilities normally.
|
| Rank: |
1 |
Equip Cost: |
10 |
| Styles: |
Long Weapon |
Cool down: |
|
| Range: |
0-2m |
Cast Time |
n/a
|
| Grants the user a Boon, increasing the amount of damage they deal and giving them immunity to stun, pacify, mesmerize, terror, knockback and teleport effects, but also roots them in place for the duration of the ability. This ability is self only. |
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Thicket - Oracle |
-3 Nature
Charges
|
No effects
|
| Rank: |
1 |
Equip Cost: |
10 |
| Styles: |
Growth Focus |
Cool down: |
|
| Range: |
2-15m [1m x 1m x 2m Area of Effect Wall] |
Cast Time |
1
|
| Creates a hollow wall at the target location. This wall can be used to block movement, to trap enemies within, or even to temporarily protect an ally. |
| |
 |
Defender's Dart - Oracle |
+2 Nature
Charges
|
- Deals 68.5-76.1 Nature + 100% of focus damage.
- Increases user's armor ratings (54 EA, 54 WA, 54 NA, 54 FI, 54 AI). (Duration:10 seconds; Max Stack:5)
|
| Rank: |
1 |
Equip Cost: |
5 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
n/a
|
| A spiritual attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings. |
| |
 |
Heal - Healer |
-3 Water
Charges
|
- Heals target's Hit Points for 574.8-638.7 + 100% of focus bonus.
|
| Rank: |
10 |
Equip Cost: |
75 |
| Styles: |
Any Styles |
Cool down: |
0 |
| Range: |
0-40m |
Cast Time |
1
|
| A Water aligned ability that heals a heavy amount of damage. |
| |
 |
Offering to the Tidekeeper - Overlord |
+4 Water
Charges
|
- Decreases user's Hit Points by 12% of Maximum.
|
| Rank: |
1 |
Equip Cost: |
8 |
| Styles: |
Any Weapon |
Cool down: |
10 |
| Range: |
0-2m |
Cast Time |
n/a
|
| User makes an offering to the Tidekeeper, sacrificing a percentage of their health in exchange for Water charges. |