Getting to level is not very hard to do for a burglar, but can be if you are not using your sneak to its full potential. Using behind sneak attacks will result in getting more traits needed for later use and variety.
One of the patterns I use atm from level 1-10(when more skills start to open up)is starting out with the general run of the mill approach and button mash to a certian extent. But at level 5 on is when you want to be a little more patient and starting using sneak attacks as much as possible.
At level 5 you will have enough skills to structure a good pattern for soloing. One pattern that i keep coming back to time and time again at low levels is using as follows....
When at level 10, be sure you have bought the Dual Wield, and Medium Armor Passive skills!!! Using any combo of weapons for dual wield is entirely up to you, but i have found using a Mace in the main hand and a Dagger in the offhound has had great results to have a chance to stun, and use crits on a mob. Using 2 daggers is also a great idea. Swords arent bad depending but never use them unless they have some really good stats and or bonuses.
1.Sneak, get behind a foe up to the yellow ring that covers the foe. Do not cross the yellow ring or you could be seen by the foe. So stay outside but close to the yellow ring.
2. With sneak on start your ambush with Surprise Strike. This will give a big jolt of damage off the bat and will set the tone for the rest of the confrontation.
3.Watch how you use your skills, do not button mash! Watch the animations carefully of you and your foe. Notice when a foe just has hit you, and when you have just taken a regular hit towards the foe. I generally envoke a skill once i have either done a regular hit, or after the foe has immediately struck me. Once this happens i go for the next skill in the pattern which is *Cunning Attack* (DOT).
4.After Cunning Attack wait for your toon to make a regular hit, then invoke the *Trick: Disable*.
5. Once again wait for a regular hit from your toon or for the foe to have already recoiled from hitting you and begin the next skill in the chain *Subtle Stab*. (I prefer to use subtle stab just as my toon does a regular hit. When he hits, immediately click subtle stab and itll be 2 hits in one before the foe can strike you again.)Watching animations is key and letting your toon use regular hits can also save you some Power incase you are jumped by other mobs at the time.
6. Following yet another regular hit or a recoil from a foe I go back to *Cunning Attack* followed by *Subtle Stab*. When *Surprise Strike* has cooled down i switch back to this skill and go through the list again.
To end this, Alot of people see the combat system in LOTR as bland,boring or unoriginal. To somewhat extent that could be true, but Ive been experimenting with moving while fighting a mob and have come to the conclusion that by trying to dodge by strafing and jump over a foe, Ive been able to at time make the mob miss and at the end of the battle I always come out with way more Morale than if i wouldve stood there instead.
Whether this is a mechanic intentionally put in the game for players to experiment with i dont know. But I have done it a few times and the results are always the same, i move i take less damage, i stand i end up taking more damage. Timing could be a big key to this and watching the animations when making your move. But i have been able to increase my evade deed alot more than if i just stand there and take the beating, or button mash.
Give it a try and you can make your own conclusions but as Ive said I do think moving at the right time can effect your morale in the end. Whether that is a intended mechanism I dont know, Only a Dev can say for sure. I hope this has helped someone when starting out as a Man Burglar as much as its helped me. This has been my 5th attempt at the class, and trying to catalog ways to get more out of the skill I use in the long run. But with a class like burglar it can be played in so many ways and styles, with so many combos and ways to approach confrontations it leads me to believe that the combat system was built for flexibility and adaptation to any style of play. Keep experimenting and hopefully you find the formula that bests expresses your combat style of play. Good Luck and see ya in LOTR!