Deep Lore
Number of Targets for AOE Lore Skills set to 5 for Lore Skills
Adds 0.3 to Morale Regeneration in Combat
Eldar's Grace
Elf One-handed Sword Damage Bonus
Adds 2.0% to One-handed Sword Damage
Empathy Rank 6
Adds 30 to Armour Value
Adds 9 to Fate
Adds 2.0% to Fear Resistance
Friend of Man
Adds 20 to Fate
Healer
Subtracts 15.0% from Power Cost Adds 1.0% to Disease Resistance Adds 1.0% to Wound Resistance Decreases Healing skills Induction Time by 50.0%
Idealism Rank 7
Adds 21 to Fate
Adds 4.0% to Fear Resistance
Adds 6 to Will
Justice Rank 4
Adds 0.4 to Morale Regeneration in Combat
Adds 42.0 to Max Morale
Adds 1.9 to Morale Regeneration in non-Combat
Light of Hope
Subtracts 40.0% from Beacon of Hope Morale Cost
Adds 0.3 to Morale Regeneration in Combat
Subtracts 10.0 from Skill Reset Time
Reduces Beacon of Hope Induction Time by 1.0 second.
Loyalty Rank 6
Adds 18 to Vitality
Adds 39.0 to Power Max
Adds 8 to Armour Value
Master of the Staff
Your staff skills are near legendary.
Adds 2.0% to Fire Mitigation
Morale Increased by 5.0%
Return to Rivendell (trait)
Tactics and Conviction Bonus
Adds 5.0% to Conjunction Power Healing Multiplier from Tactics
Adds 5.0% to Conjunction Morale Healing Multiplier from Conviction
Valour Rank 5
Adds 127.0 to Max Morale
Adds 3.5 to Morale Regeneration in non-Combat
Adds 5 to Might
Knowledge of the Past
All skills have a chance to restore a small amount of power
In-Combat Morale regeneration +0.3
Sword and Stuff
Grants wielding of Sword and Staff with Improved Melee
Max Morale +300
Parry and Evade Chance +2%
Melee Offensive + 15%
Enables Dual-Wielding
Eagle-friend
Summons an Eagle Pet
Power Cost:14