dakar
6.2
10 votes
Level: 50
Elf
Lore-master
Submitted by:ildawg
Submitted on:05-26-2007 08:33:43PM
Last edited on:11-15-2008 11:50:05AM
Description:
dakar
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Might Agility Vitality Will Fate Morale Power
57 80 59 83 92 943 831
Traits
Virtue Traits
Loyalty Rank 6
Valour Rank 5
Empathy Rank 6
Idealism Rank 7
Justice Rank 4
Race Traits
Eldar's Grace
Elf One-handed Sword Damage Bonus
Friend of Man
Return to Rivendell (trait)
Tactics and Conviction Bonus
Class Traits
Deep Lore
Light of Hope
Master of the Staff
Healer
Knowledge of the Past
Legendary Traits
Sword and Stuff
Eagle-friend
Cumulative Trait Effects
Deep Lore
Number of Targets for AOE Lore Skills set to 5 for Lore Skills Adds 0.3 to Morale Regeneration in Combat
Eldar's Grace
Elf One-handed Sword Damage Bonus
Adds 2.0% to One-handed Sword Damage
Empathy Rank 6
Adds 30 to Armour Value Adds 9 to Fate Adds 2.0% to Fear Resistance
Friend of Man
Adds 20 to Fate
Healer
Subtracts 15.0% from Power Cost Adds 1.0% to Disease Resistance Adds 1.0% to Wound Resistance Decreases Healing skills Induction Time by 50.0%
Idealism Rank 7
Adds 21 to Fate Adds 4.0% to Fear Resistance Adds 6 to Will
Justice Rank 4
Adds 0.4 to Morale Regeneration in Combat Adds 42.0 to Max Morale Adds 1.9 to Morale Regeneration in non-Combat
Light of Hope
Subtracts 40.0% from Beacon of Hope Morale Cost Adds 0.3 to Morale Regeneration in Combat Subtracts 10.0 from Skill Reset Time Reduces Beacon of Hope Induction Time by 1.0 second.
Loyalty Rank 6
Adds 18 to Vitality Adds 39.0 to Power Max Adds 8 to Armour Value
Master of the Staff
Your staff skills are near legendary. Adds 2.0% to Fire Mitigation Morale Increased by 5.0%
Return to Rivendell (trait)
Tactics and Conviction Bonus
Adds 5.0% to Conjunction Power Healing Multiplier from Tactics Adds 5.0% to Conjunction Morale Healing Multiplier from Conviction
Valour Rank 5
Adds 127.0 to Max Morale Adds 3.5 to Morale Regeneration in non-Combat Adds 5 to Might
Knowledge of the Past
All skills have a chance to restore a small amount of power In-Combat Morale regeneration +0.3
Sword and Stuff
Grants wielding of Sword and Staff with Improved Melee Max Morale +300 Parry and Evade Chance +2% Melee Offensive + 15% Enables Dual-Wielding
Eagle-friend
Summons an Eagle Pet Power Cost:14
Skills
Shoot Burning Embers
Sign of Power: Command Staff-Strike
Fire-lore Beacon of Hope
Raven-lore Power of Knowledge
Sign of the Wild: Protection Sign of the Wild: Rage
Wind-lore Blinding Flash
Leechcraft Gust of Wind
Friend of Bears Sign of Power: Wizardry
Hand Wrought Traps Inner Flame
Tend the Sick Light of the Rising Dawn
Books of Lore Shield Spike Use
Wisdom of the Council Books of Lore
Cracked Earth Share the Power
Test of Will Test of Will
Sign of Power: Righteousness Ancient Wisdom
Sign of Power: Vigilance Call to the Valar
Herb-lore
 
Play Style
dont really have a playstyle down.  just theory crafting.  i like this site, but all the stuff you have to fill out just to use a character builder(which is nice, dont get me wrong) is a bit...tedious.
Key Equipment
 
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