Banx
7.5
11 votes
Level: 37
Dwarf
Champion
Submitted by:herb_uk
Submitted on:06-05-2007 06:26:28AM
Last edited on:09-19-2007 09:00:04PM
Description:
Dwarf Champion
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Might Agility Vitality Will Fate Morale Power
79 64 46 44 61 1285 675
Traits
Virtue Traits
Discipline Rank 4
Valour Rank 4
Loyalty Rank 4
Justice Rank 4
Fortitude Rank 3
Race Traits
Fateful Dwarf
Guile and Might Bonus
Hunker Down
Return to Thorin's Gate (trait)
(unavailable)
Class Traits
Braced Against Defeat
Stalwart Blade
Flurry of Blows
Heavy Shield Use
Deadly Strikes
Legendary Traits
(unavailable)
(unavailable)
Cumulative Trait Effects
Braced Against Defeat
Adds 2.0% to Area of Effect Skill Damage
Deadly Strikes
Adds 25.0% to Critical Damage Modifier for All Strike Skills Adds 1.0% to Fervour Damage Bonus
Discipline Rank 4
Adds 12 to Might Adds 2.0% to Disease Resistance Subtracts 0.5% from Melee Vulnerability
Fateful Dwarf
Adds 20 to Fate
Flurry of Blows
Adds 10 to Might
Fortitude Rank 3
Adds 2.9 to Morale Regeneration in non-Combat Adds 5 to Might Adds 1.0% to Disease Resistance
Guile and Might Bonus
Adds 5.0% to Conjunction Damage from Guile Adds 5.0% to Conjunction Damage from Might
Heavy Shield Use
Adds Heavy Shield to Allowed Equipment Categories Subtracts 2.0% from Fervour Mitigation
Hunker Down
Justice Rank 4
Adds 0.4 to Morale Regeneration in Combat Adds 42.0 to Max Morale Adds 1.9 to Morale Regeneration in non-Combat
Loyalty Rank 4
Adds 12 to Vitality Adds 27.0 to Power Max Adds 5 to Armour Value
Return to Thorin's Gate (trait)
Stalwart Blade
Adds 2.0% to Area of Effect Skill Damage
Valour Rank 4
Adds 103.0 to Max Morale Adds 2.8 to Morale Regeneration in non-Combat Adds 3 to Might
Skills
Shoot Blade-Wall
Wild Attack Savage Strikes
Fervour Flurry
Brutal Strikes Exchange of Blows
Blade-Storm Battle-Frenzy
Bracing Attack Head-butt
Hand Wrought Traps Cleave
Sudden Defence Books of Lore
Horns of Valour Relentless Strike
Shield Spike Use Champion's Challenge
Merciful Strike Fighting Dirty
Dire Need Clobber
Sound the Attack Hamstring
 
Play Style
Pretty much the standard 5 common virtues with more of a focus on AoE when it comes to class onces as more of my game is spent in fellowships as I go up the levels.

Stalwart Blade is very helpful both solo and in groups. The description is a bit ambiguous. It doesn't give 1 tick for every mob it hits, just 1 tick per use. All the same it speeds up DPS quite a bit as blade wall is now used to gain fervour as well as plain AoE. As such it raises the AoE dps quite a bit.

Deadly strikes is in there for keeping the crits nice and high from brutal and relentless strikes.

Braced for defeat gives a nice bonus to the heal. Maybe it's just me but when you have 4 white-con mobs round you the bonus for each additional mob is quite good?

Flurry has obvious uses, especially when using a slow 2-hander and heavy shield use is essential now the game is more fellowship focused.

Incidently, there is no option for fortitude for level 4 or higher so had to go with level 3.

In terms of play style it changes constantly according to what I'm fighting, solo or group, etc.

When solo I usually pull with shoot then 2 shots from auto attack. That's pretty underated, especially on white-con mobs and under as it can be same as free wild attack, sometimes better. If it's a long fight then flurry + battle cry to get that 2nd relentless strike in. The trick with flurry is to trigger it early in the fight as it's only worth it over time so now point doing it when the mobs half dead. If it's a mob with high agility then I use brutal attacks instead of relentless as with 3 separate hits an evade is less of a blow.

I always try to finish on Braced for defeat but usually get the timing totally wrong :)
Key Equipment
 
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