Arkhelion
7.2
6 votes
Level: 50
Man
Guardian
Submitted by:Arkhelion
Submitted on:01-08-2008 04:17:53PM
Last edited on:08-26-2008 06:00:04PM
Description:
Main tanking in raid parties
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Might Agility Vitality Will Fate Morale Power
83 59 92 80 57 1651 831
Traits
Virtue Traits
Loyalty Rank 6
Justice Rank 4
Determination Rank 4
Fidelity Rank 4
Valour Rank 5
Race Traits
Balance of Man
Tactics and Might Bonus
Strength of Morale
Return to Bree (trait)
Man of the Fourth Age
Class Traits
Defensive Expertise
Controlled Breathing
Harasser
Grim Challenge
Stoic
Legendary Traits
Challenge the Darkness
Guardian's Threat
Cumulative Trait Effects
Balance of Man
Adds 1.0% to Evade Chance Adds 1.0% to Parry Chance Adds 1.0% to Block Chance
Controlled Breathing
Adds 10 to Vitality
Defensive Expertise
Adds 3.0% to Block Chance Adds Additional Threat Adds 130 to Armour Value
Determination Rank 4
Adds 12 to Agility Adds 0.3 to Morale Regeneration in Combat Adds 21.0 to Max Morale
Fidelity Rank 4
Adds 4.0% to Shadow Mitigation Adds 6 to Vitality Adds 14.0 to Power Max
Grim Challenge
Subtracts 15.0 from Guardian's Challenge skill Reset Adds 10 to Vitality
Harasser
Adds 10 to Vitality
Justice Rank 4
Adds 0.4 to Morale Regeneration in Combat Adds 42.0 to Max Morale Adds 1.9 to Morale Regeneration in non-Combat
Loyalty Rank 6
Adds 18 to Vitality Adds 39.0 to Power Max Adds 8 to Armour Value
Man of the Fourth Age
Adds 20 to Will
Return to Bree (trait)
Stoic
Adds 15 to Vitality Adds Additional Threat Adds 15 to Fate
Strength of Morale
Tactics and Might Bonus
Adds 5.0% to Conjunction Power Healing Multiplier from Tactics Adds 5.0% to Conjunction Damage Multiplier from Might
Valour Rank 5
Adds 127.0 to Max Morale Adds 3.5 to Morale Regeneration in non-Combat Adds 5 to Might
Guardian's Threat
Threat Modifier +120% Cooldown 4 secs
Challenge the Darkness
Parry Chance + 4% Block Change + 4% Lasts for 10 secs Power Cost 14
Skills
Shoot Guardian's Ward
Shield-Blow Sting
Sweeping Cut Guardian's Defence
Shield-Swipe Vexing Blow
Retaliation Bash
Overwhelm Guardian's Parry
Whirling Retaliation Hand Wrought Traps
Catch a Breath Thrust
Books of Lore Guardian's Pledge
Shield Spike Use Shield Taunt
Protection Challenge
Thrill of Danger Warrior's Heart
Stamp Deep Breath
Turn the Tables Guardian's Promise
 
Play Style
I got virtues in order to max out Vitality and eventually staying alive in order to be able to get maximum damage without dying.

The Guardian's threat makes possible to get just the little bit of aggro you need to be sure that that hunter/champion is not going to take the enemy from you.

Challenge the darkness is quite useful when Zurm resists my taunt so I have another try to get him back to me (applies to other bosses, but this one specifically).

My class traits are oriented on aggroing a lot and the controlled breathing is a little more Power to finish those endless fights.
Key Equipment
Majority of Rift equipment with :
- Boots
- Gloves
- Leggings
- Breastplate

Mirrored for :
- Helm
- Shoulder guards

Other pieces are yet to be maxed
 
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